
The controller does the fundamentals well, too. Just bear in mind that the clip accommodates phones in landscape orientation only.
#Mac game controller review free#
When used in this way the wire becomes less of an issue, since you’re tethered to a screen you’re carrying around with you anyway, and you’re free to wander about the place while smashing bad guys in Oceanhorn 2. One is that the connection is extremely reliable another is that you only have to worry about the battery life of one device – and a pass-through charging port means you can charge your iPhone at the same time.Īn optional clip allows you to attach an iPhone (or other smartphone, if you plump for the USB-C version) to the top of the controller. That term “wired” may be a little off-putting (the controller connects to your iOS device via a built-in Lightning cable), but there are plenty of benefits to this approach. If you don’t mind the hybrid design, there’s a lot on offer from the GameSir G6s. It doesn’t have every iOS game but it’s an impressive list, and the good news is that you can create and share your own custom game mappings button maps for any iOS game. Using an app that’s admittedly a little rough around the edges, you can search for the game you want to use, upload the button mappings to the controller then hop into the game – it’s that simple. The coolest part about the G6s is that games don’t have to offer controller support for it to work.

There’s also vibration support for specific games, improving the immersive experience even further. That explains why the G6s only features front-facing buttons and an analogue stick on one side of the touchroller – the right side of the display is kept relatively free, with the exception of a rear trigger, allowing you to, for example, move around and shoot in Call of Duty: Mobile using analogue sticks and triggers while using touch input for fine control, like aiming your weapon. The GameSir G6s is amongst the best of a new breed of smartphone-focused controllers called touchrollers, combining tactile buttons and analogue sticks with touch-based input to provide something that both traditional console gamers and smartphone gamers can get along with.
